Full kit for every Lumi whose first type is Water: trait, signature skill, the switchable skills it can learn, and its weaknesses and resistances worked out from the in-game type chart.
Dual-type Lumi that list Water second have their profile on their first type's page (linked in the table above).
Xuan Wu
WaterEarth · Aura · ATK 80 / DEF 116 / HP 105 · Work 67 · Star Return reward
Trait — Enriching Rain: On entry, set the weather to Rain. For each Wet stack this Lumi consumes, the other Lumi on the allied team gain 1 Wet.
Skill
Type
SP
Power
Effect
Great Deluge (signature)
Water
7
110
Crash ocean waves onto all enemy Lumi on the field and remove Burn from all Lumi on the field. If the user has no Wet when using this skill, it gains 4 Wet; if it has Wet, each Wet stack raises its Defense by 1 Level.
Sea Spray
Water
5
75
Attack the current enemy. The user keeps half of its Wet stacks.
Earthen Bulwark
Earth
3
0
Raise the user's Defense by 2 Levels.
Ripple
Water
4
15
Attack the current enemy. Each Wet stack on the user adds 15 Power; if the user has no Wet, it gains 2 Wet.
Earth Escape
Earth
4
30
Attack the current enemy, then switch out, raising the Defense of the Lumi that switches in by 1 Level.
Surging Tide
Water
8
60
Attack the current enemy. If the user has no Wet, it gains 5 Wet.
Landslide
Earth
7
110
Hurl earth and stone at all enemy Lumi on the field. Power increases by 50% if there is more than one target.
WaterFire · Combat · ATK 100 / DEF 90 / HP 88 · Work 70 (Fire Tending) · Main map capture
Trait — Domineering: When a skill's type is strong against the target's type, this Lumi gains ? Wet and raises its Attack by ? Level(s). When a skill's type is resisted by the target's type, the current enemy gains ? Burn and this Lumi raises its Defense by ? Level(s).
Skill
Type
SP
Power
Effect
Fire and Water (signature)
Water
6
50
Attack the current enemy with two hits: one Water-type and one Fire-type.
Ripple
Water
4
20
Attack the current enemy. Each Wet stack on the user adds 20 Power; if the user has no Wet, it gains 2 Wet.
Raging Fire
Fire
5
100
Attack the current enemy and remove its Wet; the user gains 2 Burn.
Surging Tide
Water
7
120
Crash a wave into the current enemy. Damage increases by 20% for each point of SP spent below the skill's base cost.
Scorch
Fire
4
40
Attack the current enemy and apply 2 Burn; the user also gains 1 Burn.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field ? Wet.
Clear Skies
Fire
5
40
Set the weather to Harsh Sunlight, attack all enemy Lumi on the field, and apply 1 Burn to each of them.
Weak to:ElectricEarthResists:Fire ×2Steel ×2
Echofrog
Water · Combat · ATK 80 / DEF 95 / HP 100 · Work 69 (Farming) · Main map capture
Trait — Round Singing: Each time this Lumi deals damage with a skill, it gains ? Wet.
Skill
Type
SP
Power
Effect
Echo (signature)
Water
5
65
Fire a water bullet at the current enemy. Each use adds one more bullet, up to three. The count resets when the user switches out.
Ripple
Water
4
20
Attack the current enemy. Each Wet stack on the user adds 20 Power; if the user has no Wet, it gains 2 Wet.
Ice Pellets
Ice
4
60
Pelt the current enemy with ice shards twice, each with a ?% chance to apply ? Frostbite.
Water Escape
Water
4
30
Attack the current enemy, then switch out, giving the Lumi that switches in 1 Wet.
Earthen Bulwark
Earth
3
0
Raise the user's Defense by 1 Level and lower its Attack by 1 Level.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field ? Wet.
Surging Tide
Water
7
120
Crash a wave into the current enemy. Damage increases by 20% for each point of SP spent below the skill's base cost.
Weak to:GrassElectricResists:WaterFireSteel
Rainkat
Water · Combat · ATK 85 / DEF 95 / HP 95 · Work 69 (Farming) · Adventure event capture
Trait — Rain Curtain: While this Lumi is on the team and not knocked out, allied Lumi carrying Wet take ?% less damage.
Skill
Type
SP
Power
Effect
Vigor Resonance (signature)
Water
5
75
Fire an energy ball of the user's own type at the current enemy. Power increases by ? each time any Lumi on the allied team uses a skill of that type.
Ripple
Water
4
20
Attack the current enemy. Each Wet stack on the user adds 20 Power; if the user has no Wet, it gains 2 Wet.
Water Ball
Water
4
60
Launch a water ball at the current enemy.
Water Escape
Water
4
30
Attack the current enemy, then switch out, giving the Lumi that switches in 1 Wet.
Sea Spray
Water
5
75
Attack the current enemy. The user keeps half of its Wet stacks.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field ? Wet.
Surging Tide
Water
7
120
Crash a wave into the current enemy. Damage increases by 20% for each point of SP spent below the skill's base cost.
Weak to:GrassElectricResists:WaterFireSteel
Rushalo
Water · Combat · ATK 80 / DEF 90 / HP 105 · Work 69 (Farming) · Main map capture
Trait — Water Barrier: When this Lumi gains Wet while on the field, it also gains the same number of Defense Levels.
Skill
Type
SP
Power
Effect
Reckless Charge (signature)
Water
7
60
Attack the current enemy. All allied Lumi on the field gain ? Wet.
Sea Spray
Water
5
75
Attack the current enemy. The user keeps half of its Wet stacks.
Earthen Bulwark
Earth
3
0
Raise the user's Defense by 1 Level and lower its Attack by 1 Level.
Ripple
Water
4
20
Attack the current enemy. Each Wet stack on the user adds 20 Power; if the user has no Wet, it gains 2 Wet.
Unburdened Pursuit
Earth
4
40
Attack the current enemy. If the user's Defense Level is positive, each Level grants 1 extra hit, then its Defense Level resets to 0.
Surging Tide
Water
7
120
Crash a wave into the current enemy. Damage increases by 20% for each point of SP spent below the skill's base cost.
Landslide
Earth
7
110
Hurl earth and stone at all enemy Lumi on the field. Power increases by 50% if there is more than one target.
Weak to:GrassElectricResists:WaterFireSteel
Torpedark
Water · Standard · ATK 84 / DEF 100 / HP 90 · Work 62 (Farming) · Season 1 map capture
Trait — Tracking: When this Lumi gains Wet while on the field, it also gains 1 Haste.
Skill
Type
SP
Power
Effect
Homing Torpedo (signature)
Water
5
60
The user gains 1 Wet, then attacks the current enemy. Each Haste stack on the user increases damage by 10%.
Sea Spray
Water
5
75
Attack the current enemy. The user keeps half of its Wet stacks.
Ripple
Water
4
15
Attack the current enemy. Each Wet stack on the user adds 15 Power; if the user has no Wet, it gains 2 Wet.
Water Escape
Water
4
30
Attack the current enemy, then switch out, giving the Lumi that switches in 1 Wet.
Hypnosis
Psychic
4
20
Hypnotize the current enemy, inflicting Dreaming.
Sudden Strike
Steel
5
75
Attack the current enemy. Always lands a critical hit if the user's attack speed is higher than the target's.
Sweet Dreams Descend
Psychic
4
60
Attack the current enemy with a dreamscape, with a 10% chance to inflict Dreaming.
Weak to:GrassElectricResists:WaterFireSteel
Shrielet
Water · Standard · ATK 86 / DEF 95 / HP 90 · Work 61 (Farming) · Season 1 map capture
Trait — Hydrated: While on the field, this Lumi gains 1 extra Wet whenever it gains Wet.
Skill
Type
SP
Power
Effect
Huffy Water Gun (signature)
Water
5
80
Spray the current enemy with a water gun. Damage increases by 10% for each point this skill's SP cost has been reduced.
Ripple
Water
4
15
Attack the current enemy. Each Wet stack on the user adds 15 Power; if the user has no Wet, it gains 2 Wet.
Tail Swing
Dragon
4
30
Attack the current enemy and lower its Defense by 1 Level, then switch out.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field 1 Wet.
Raging Dragon Pierce
Dragon
5
40
Attack the current enemy and lower its Defense by 1 Level. Each Defense Level the target has lost grants this attack 50% Pierce.
Surging Tide
Water
8
60
Attack the current enemy. If the user has no Wet, it gains 5 Wet.
Drifting Flames
Dragon
8
120
Rain falling flames on the current enemy, gaining 15% to 35% Pierce based on the user's current HP (35% at full HP).
Weak to:GrassElectricResists:WaterFireSteel
Jellibow
Water · Combat · ATK 82 / DEF 90 / HP 98 · Work 70 (Farming) · Main map capture
Trait — Regenerate: Restore ?% max HP when switching out.
Skill
Type
SP
Power
Effect
Leaping Dance (signature)
Water
5
65
Attack the current enemy. All Lumi on the allied team gain ? Wet.
Ripple
Water
4
20
Attack the current enemy. Each Wet stack on the user adds 20 Power; if the user has no Wet, it gains 2 Wet.
Chasing Light
Fairy
5
75
Attack the current enemy. The user gains double Light Energy.
Water Escape
Water
4
30
Attack the current enemy, then switch out, giving the Lumi that switches in 1 Wet.
Spirit Assist
Fairy
5
0
Use a random Spirit Skill. Does not grant additional Light Energy.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field ? Wet.
Magic Trick
Fairy
3
10
Swap Spirit Skill effects and remaining uses with the current enemy.
Weak to:GrassElectricResists:WaterFireSteel
Clawtower
Water · Standard · ATK 80 / DEF 100 / HP 88 · Work 60 · Season 1 map capture
Trait — Impregnable: Whenever an enemy Lumi enters the field, this Lumi restores 20% max HP.
Skill
Type
SP
Power
Effect
Water Shot (signature)
Water
4
40
Each basic attack increases this skill's damage by 10%, up to 300%. Resets on switching out.
Earthen Bulwark
Earth
3
0
Raise the user's Defense by 2 Levels.
Ice Pellets
Ice
4
60
Pelt the current enemy with ice shards twice, each with a 10% chance to apply 1 Frostbite.
Accelerate
Steel
5
0
All Lumi on the allied team gain 1 Haste.
Surging Tide
Water
8
60
Attack the current enemy. If the user has no Wet, it gains 5 Wet.
Charge Up
Typeless
4
0
The user's next skill other than Charge Up gains +40 Power. Expires on switching out.
Landslide
Earth
7
110
Hurl earth and stone at all enemy Lumi on the field. Power increases by 50% if there is more than one target.
Weak to:GrassElectricResists:WaterFireSteel
Seabud
WaterGrass · Standard · ATK 83 / DEF 95 / HP 90 · Work 60 (Aquaculture) · Season 1 map capture
Trait — Steady Stream: While this Lumi is on the team and not knocked out, it gains 1 Wet each time another allied Lumi uses a skill.
Skill
Type
SP
Power
Effect
Gather Water (signature)
Water
3
40
Attack the current enemy. Apply 1 Leech to it for every 2 Wet stacks on the user.
Leech Seed
Grass
4
20
Attack the current enemy and apply 2 Leech.
Ripple
Water
4
15
Attack the current enemy. Each Wet stack on the user adds 15 Power; if the user has no Wet, it gains 2 Wet.
Water Escape
Water
4
30
Attack the current enemy, then switch out, giving the Lumi that switches in 1 Wet.
Leaf Storm
Grass
7
120
Attack the current enemy. Each Leech stack on the target restores 5% max HP to all allied Lumi on the field.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field 1 Wet.
Surging Tide
Water
8
60
Attack the current enemy. If the user has no Wet, it gains 5 Wet.
Water · Combat · ATK 75 / DEF 90 / HP 100 · Work 67 (Farming) · Main map capture
Trait — Water Barrier: When this Lumi gains Wet while on the field, it also gains the same number of Defense Levels.
Skill
Type
SP
Power
Effect
Calf Splash (signature)
Water
5
40
Attack the current enemy. All allied Lumi on the field gain ? Wet.
Sea Spray
Water
5
75
Attack the current enemy. The user keeps half of its Wet stacks.
Earthen Bulwark
Earth
3
0
Raise the user's Defense by 1 Level and lower its Attack by 1 Level.
Ripple
Water
4
20
Attack the current enemy. Each Wet stack on the user adds 20 Power; if the user has no Wet, it gains 2 Wet.
Unburdened Pursuit
Earth
4
40
Attack the current enemy. If the user's Defense Level is positive, each Level grants 1 extra hit, then its Defense Level resets to 0.
Surging Tide
Water
7
120
Crash a wave into the current enemy. Damage increases by 20% for each point of SP spent below the skill's base cost.
Landslide
Earth
7
110
Hurl earth and stone at all enemy Lumi on the field. Power increases by 50% if there is more than one target.
Weak to:GrassElectricResists:WaterFireSteel
Tadpuff
Water · Combat · ATK 80 / DEF 90 / HP 95 · Work 67 (Farming) · Main map capture
Trait — Round Singing: Each time this Lumi deals damage with a skill, it gains ? Wet.
Skill
Type
SP
Power
Effect
Pop-Pop Water Ball (signature)
Water
4
60
Launch a water ball at the current enemy.
Ripple
Water
4
20
Attack the current enemy. Each Wet stack on the user adds 20 Power; if the user has no Wet, it gains 2 Wet.
Ice Pellets
Ice
4
60
Pelt the current enemy with ice shards twice, each with a ?% chance to apply ? Frostbite.
Water Escape
Water
4
30
Attack the current enemy, then switch out, giving the Lumi that switches in 1 Wet.
Earthen Bulwark
Earth
3
0
Raise the user's Defense by 1 Level and lower its Attack by 1 Level.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field ? Wet.
Surging Tide
Water
7
120
Crash a wave into the current enemy. Damage increases by 20% for each point of SP spent below the skill's base cost.
Weak to:GrassElectricResists:WaterFireSteel
Shlump
Water · Combat · ATK 96 / DEF 86 / HP 78 · Work 68 (Farming) · Main map capture
Trait — Paper Tiger: If the skill used is strong against the target's type, gain ? Wet; if it is resisted, apply ? Burn to the current enemy.
Skill
Type
SP
Power
Effect
Douse (signature)
Water
5
75
Attack the current enemy. For each of the user's Wet stacks this skill consumes, apply ? Burn to the target.
Ripple
Water
4
20
Attack the current enemy. Each Wet stack on the user adds 20 Power; if the user has no Wet, it gains 2 Wet.
Raging Fire
Fire
5
100
Attack the current enemy and remove its Wet; the user gains 2 Burn.
Surging Tide
Water
7
120
Crash a wave into the current enemy. Damage increases by 20% for each point of SP spent below the skill's base cost.
Scorch
Fire
4
40
Attack the current enemy and apply 2 Burn; the user also gains 1 Burn.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field ? Wet.
Clear Skies
Fire
5
40
Set the weather to Harsh Sunlight, attack all enemy Lumi on the field, and apply 1 Burn to each of them.
Weak to:GrassElectricResists:WaterFireSteel
Jellibae
Water · Combat · ATK 78 / DEF 86 / HP 94 · Work 70 (Farming) · Main map capture
Trait — Regenerate: Restore 20% max HP when switching out.
Skill
Type
SP
Power
Effect
Tides (signature)
Water
4
60
Ram the current enemy.
Ripple
Water
4
20
Attack the current enemy. Each Wet stack on the user adds 20 Power; if the user has no Wet, it gains 2 Wet.
Chasing Light
Fairy
5
75
Attack the current enemy. The user gains double Light Energy.
Water Escape
Water
4
30
Attack the current enemy, then switch out, giving the Lumi that switches in 1 Wet.
Spirit Assist
Fairy
5
0
Use a random Spirit Skill. Does not grant additional Light Energy.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field ? Wet.
Magic Trick
Fairy
3
10
Swap Spirit Skill effects and remaining uses with the current enemy.
Weak to:GrassElectricResists:WaterFireSteel
Finlym
Water · Combat · ATK 85 / DEF 85 / HP 85 · Work 81 (Farming) · Main map capture
Trait — Wet Gel: When knocked out, all Lumi on the allied team gain ? Wet.
Skill
Type
SP
Power
Effect
Big Bang (Water) (signature)
Water
5
75
Attack the current enemy, then the user is knocked out. Damage increases by ?% for every ?% HP the user has remaining.
Ripple
Water
4
20
Attack the current enemy. Each Wet stack on the user adds 20 Power; if the user has no Wet, it gains 2 Wet.
Warm Up
Brawler
3
0
Raise the user's Attack by 2 Levels.
Water Escape
Water
4
30
Attack the current enemy, then switch out, giving the Lumi that switches in 1 Wet.
Call for Help
Brawler
4
30
Attack the current enemy, then switch out, raising the Attack of the Lumi that switches in by 1 Level.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field ? Wet.
Mimic
Psychic
2
20
Set the user's Attack and Defense Levels to match the current enemy's.
Weak to:GrassElectricResists:WaterFireSteel
Aqualime
Water · Combat · ATK 81 / DEF 81 / HP 81 · Work 81 (Farming) · Main map capture
Trait — Wet Gel: When knocked out, all Lumi on the allied team gain ? Wet.
Skill
Type
SP
Power
Effect
Water Ball (signature)
Water
4
60
Launch a water ball at the current enemy.
Ripple
Water
4
20
Attack the current enemy. Each Wet stack on the user adds 20 Power; if the user has no Wet, it gains 2 Wet.
Warm Up
Brawler
3
0
Raise the user's Attack by 2 Levels.
Water Escape
Water
4
30
Attack the current enemy, then switch out, giving the Lumi that switches in 1 Wet.
Call for Help
Brawler
4
30
Attack the current enemy, then switch out, raising the Attack of the Lumi that switches in by 1 Level.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field ? Wet.
Mimic
Psychic
2
20
Set the user's Attack and Defense Levels to match the current enemy's.
Weak to:GrassElectricResists:WaterFireSteel
Dancyduck
Water · Standard · ATK 40 / DEF 100 / HP 80 · Work 116 (Farming) · Season 1 map capture
Trait — Waltz: Increases planting speed by 35%.
Skill
Type
SP
Power
Effect
Swan Lake (signature)
Water
3
0
Restore 10% max HP to all Lumi on the allied team and refill the Latte granted by the Refill trait.
Water Ball
Water
4
60
Launch a water ball at the current enemy.
Ripple
Water
4
15
Attack the current enemy. Each Wet stack on the user adds 15 Power; if the user has no Wet, it gains 2 Wet.
Baptism
Light
3
10
Fire an orb of light at the current enemy and lower its Attack by 2 Levels.
Water Escape
Water
4
30
Attack the current enemy, then switch out, giving the Lumi that switches in 1 Wet.
Rain Prayer
Water
5
40
Set the weather to Rain, attack all enemy Lumi on the field, and give all allied Lumi on the field 1 Wet.
Self-Sacrifice
Light
10
0
The user is knocked out after use, fully restoring HP and cleansing negative statuses for the other Lumi on the allied team.
Weak to:GrassElectricResists:WaterFireSteel
A "?" in an effect means the source entry leaves that number as a blank template value; it is shown as unknown rather than guessed.
Skill and trait names are our English translations of the Chinese client data; Lumi names are the official global names. If an in-game English skill
name differs, the effect text, SP cost and Power are what to match on.